using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class NPC_Base : MonoBehaviour {

	// Use this for initialization
	private NPC_Stats Stats;
	private GameObject GOB;
	//private AI;
	private List<AudioClip> Audio;
	private List<Type> Spells;
	//
	public NPC_Base(int id){
		Stats = new NPC_Stats(MobStoreage.GetMobByID(id));
	}
	
	public NPC_Base(NPC_Stats stats){
		Stats = stats;
	}
	
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
